Un port del juego Prendiendo para la antigua consola Nintendo DS
  • Python 63.8%
  • C 16.3%
  • Makefile 10.9%
  • Dockerfile 7.9%
  • Shell 1.1%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
Joksan Alvarado f9f834358c Initial commit.
- Added the base game as a submodule.
- Created the .gitignore file.
- Added a Dockerfile and accompanying runner script for a self-contained development environment.
- Added a couple makefiles for converting Godot assets and building the NDS ROM image, respectively.
- Added python scripts for Godot asset conversion.
- Added initial scene configuration file for the first stage.
- Added a minimalistic demo program for asset conversion verification.
2026-08-29 19:56:44 -06:00
Prendiendo@1934202fe7 Initial commit. 2026-08-29 19:56:44 -06:00
python_scripts Initial commit. 2026-08-29 19:56:44 -06:00
scene_config Initial commit. 2026-08-29 19:56:44 -06:00
source Initial commit. 2026-08-29 19:56:44 -06:00
.gitignore Initial commit. 2026-08-29 19:56:44 -06:00
.gitmodules Initial commit. 2026-08-29 19:56:44 -06:00
Dockerfile Initial commit. 2026-08-29 19:56:44 -06:00
Makefile Initial commit. 2026-08-29 19:56:44 -06:00
Makefile.blocksds Initial commit. 2026-08-29 19:56:44 -06:00
run-container.sh Initial commit. 2026-08-29 19:56:44 -06:00