Un port del juego Prendiendo para la antigua consola Nintendo DS
- Python 63.8%
- C 16.3%
- Makefile 10.9%
- Dockerfile 7.9%
- Shell 1.1%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
- Added the base game as a submodule. - Created the .gitignore file. - Added a Dockerfile and accompanying runner script for a self-contained development environment. - Added a couple makefiles for converting Godot assets and building the NDS ROM image, respectively. - Added python scripts for Godot asset conversion. - Added initial scene configuration file for the first stage. - Added a minimalistic demo program for asset conversion verification. |
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| Prendiendo@1934202fe7 | ||
| python_scripts | ||
| scene_config | ||
| source | ||
| .gitignore | ||
| .gitmodules | ||
| Dockerfile | ||
| Makefile | ||
| Makefile.blocksds | ||
| run-container.sh | ||